Your cart is currently empty!
Game Designing
My current side project is a match 3 game like Candy Crush Saga. They are super addictive games that work great on mobile because they are so nice and casual to play.
Problem is the competition on these types of games is stiff. Differentiating my game from the crowd is difficult. Originality adds a level of risk, but a complete clone needs to be more refined, and better advertised to stand up against the competition.
When you start creating games you think about them differently. Originally my game was supposed to be endless – you could match 3 until you ran out of moves to make. What I found was that it dragged the game on and got boring. If you ended your game and had to start over it felt like you didn’t accomplish anything.
So at the moment I’m working on adding components to the game that up the fun factor. Things that make the game more sessionable with a shorter game loop and better progression feedback. There are so many psychological triggers in creating a good game. I think that’s what is the most enjoyable part to work on.
by
Tags: