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One of the big challenges with making a big iPhone game is that to do the graphics justice at the caliber expected by gamers these days is hard. There’s just too much data to package the iPhone/Retina iPhone/4 inch iPhone/iPad/Retina iPad assets all together in one bundle. So for my latest game I’m kicking things…
Last night Heather and I went to Banff for a night run. It was a pretty enjoyable event that we’ll be sure to do again next year. The race was packed with 2000 runners all done up with glow sticks and head lamps running in the dark. To cap it off the after run party…
Over the last week I’ve been trying to reverse engineer some of the hit games on iOS like DragonVale, Pocket Planes, Tiny Tower, Simpsons Tap Out and Paradise Cove. These have been historically some of the most profitable games on the App Store. They are complex resource management type games and I want to create…
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