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For the past few weeks I have been playing a lot of games and trying to learn a few things about how to make better ones. I’ve been dissecting games like Simpsons Tap Out, Pocket Planes, Skylanders, Paradise Cove and DragonVale. And it’s been very educational. Besides learning about what makes them tick technically I…
So I decided that rather than paying for driving/parking to get to work this winter I am going to bike. I picked up a cheap bike from canadian tire last night that should be able to survive the -30 degree temperatures outside and should be sturdy enough to not break down on the 6KM ride…
One of the big challenges with making a big iPhone game is that to do the graphics justice at the caliber expected by gamers these days is hard. There’s just too much data to package the iPhone/Retina iPhone/4 inch iPhone/iPad/Retina iPad assets all together in one bundle. So for my latest game I’m kicking things…